ZBrushCore's Surface Noise allows you to add different effects to your model
to make it look like stone, wood or other materials.
To use Surface Noise, start ZBrushCore and load in a project.
I will load this file.
Once this has loaded, navigate to the Tool palette and open up Surface Noise.
ZBrushCore ships with a variety of noises you can apply to your model.
To access these, click the Lightbox>NoiseMakers button.
Once you click this, Lightbox will open and you will be taken to the folder of noises.
In here there is a wide range of noises to apply to your mesh.
To load a noise, simply hover over it and double click.
This will apply that noise to your model.
Hide Lightbox by clicking this button here or pressing comma on your keyboard.
Now we see our model with Surface Noise applied.
To apply a new noise, go back to the Surface Noise panel,
click Lightbox>NoiseMaker and select another one.
The Surface Noises that apply to your model are in a preview mode.
This means that if you grab a sculpting brush and start sculpting,
you will be able to sculpt on a mesh that looks like the Surface Noise applied.
You can use smoothing effects and large scale effects like the Move brush.
This is very handy in sculpting because you can apply a different noise to your model
and then sculpt to get an effect.
If you want the Surface Noise to become part of your model,
navigate to the Surface Noise panel and click the Apply to Mesh button.
This will take the Surface Noise and bake it into the surface of your mesh.
In addition to using Surface Noises that are pre-generated in Lightbox,
you can also create your own.
To create your own Surface Noise, click the Noise button
and this will open up Noise Maker.
Here you will see a representation of your mesh and sliders on the side.
You can adjust variables like the noise scale.
You can also set the strength to how this noise will look when it is applied.
In addition to just applying basic noise, you can also use the Noise Plug.
When you click Noise Plug, this will open another window.
In here you have a wide range of effects you can apply to your mesh.
You can select one of these and then hit OK.
Then come here and play with the strength and you will see that effect applied.
You can change the scale and get different results on your mesh.
Modifying the graph will change how this noise affects your mesh.
You can also modify the pre-sets.
Click the Lightbox>NoiseMaker button again.
Let's select one to modify.
Select Noise 36.
Hide Lightbox.
On the Surface palette, click Edit.
You get that preview of your mesh again but now you have that noise applied.
Now we can change the scale, the strength and different variables inside the plugin.
Using Surface Noise in ZBrushCore allows you to give different effects to your model
and still allow you to sculpt on them.
If you would like to sculpt on a model that looks like stone or other materials,
Surface Noise is the way to go.
For additional tutorials on ZBrushCore, please visit ZClassroom.